While employed at Blur Studio I worked in both the Rigging and Character Effects departments. In the Rigging department, I rigged all characters and props assigned to me, and I am regularly appointed as a project's Rigging Lead. Then, I transfer to the Character Effects department to simulate cloth and hair elements as animation finalizes. I also provided support to the Animation Department on any rigs related to the current project. Finally, I liaison with the Character Modeling Department to develop new processes and optimize interdepartmental workflows.
This is a sample of work I completed over the years of 2017-2019.