Christopher McCabe

Demo Reel 2019

This is a collection of the work I completed during my employment at Blur Studio. Softimage XSI was used for the character rigs. And 3ds Max was used for the simulation tasks. When rigging tasks were complete. I would shift positions, and assist the CFX department with cloth and hair simulations until the next project would ramp up.

I started learning Python while employed at Blur Studio. Which allowed me to port most of the toolsets and workflows used in Softimage to Maya. And allowed me develop a robust pipeline for my freelance projects.