Christopher McCabe

CV

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Christopher McCabe

Rigging Artist
christopher.mccabe.77@gmail.com

Framestore

Rigging TD

Burbank, CA.

1/1/2024 – 7/1/2024

  • Create fully scripted rigs and refine them according to animation and lighting needs.
  • Prototype, implement and refine puppet skeleton, cloth, or mechanical rigs.
  • Troubleshoot and fix rig issues, collect artistic feedback and fine tune rig behavior.
  • Become a proficient user and contributor of the extensive rigging tool-set.
  • Create simple tools to help animation workflow and rig interaction.

DreamWorks Animation

Rigging Artist

Glendale, CA.

4/1/2022 – 12/15/2023

  • 3D Character rigging and skinning for primary and secondary class characters and associated wardrobe and props.
  • Maintain relationship with animators to meet asset standards and identify and solve issues.
  • Trained new employees in CurGen and NextGen pipelines.
  • Maintained training documentation.
  • Worked with pipeline API to automate tasks.

Company 3

Rigging Supervisor

Burbank, CA.

3/1/2020 – 4/1/2022

  • Supervise the daily operations of a seven person rigging department.
  • Manage the interdepartmental workflow of rigging for multiple television shows.
  • Communicate task statuses to animation, production, and management.
  • Work with production to meet project deadlines and expectations.
  • Prioritize feature requests for the animation team.
  • Implement modular rigging system in place of linear workflow for character rigs.
  • Develop modular rig components using Python.
  • Administer and maintain F.A.C.S. facial rigging system.
  • Advance the facial motion capture workflow for all character rigs.
  • Record and process full body and facial motion capture for animation library.
  • Apply Git version control standards and practices for software tool development.
  • Build software tools to assist in daily departmental tasks • Diagnosis and resolve issue reported by animation at rig and shot level.

DNeg

Rigging Artist

Montreal, Canada.

9/1/2019 – 3/1/2020

  • Set up and maintained complex creature rigs.
  • Developed and enhanced rig modules within the Pinocchio rigging system.
  • Wrote function libraries to automate common rigging tasks.
  • Collaborated with the Animation department to implement specific rig requests.
  • Collaborated with the CFX department to support Ziva work flow.
  • Provided support to secondary rigging department in Mumbai.
  • Tested pipeline and provided recommendations for ongoing improvements.
  • Attended production meetings to evaluate and prioritize development milestones.

Blur Studio

Rigging Artist

Culver City, CA.

7/1/2017 – 8/1/2019

  • Collaborated with modeling and animation departments to articulate realistic characters.
  • Produced rig functions and requirements based on animators’ requests.
  • Designed and created character effects such as cloth and fur simulations.
  • Provided support to character rigs throughout production.
  • Created User Interfaces and tools to assist the CFX and Rigging departments.
  • Developed long-term strategies to automate character production.
  • Worked with Leads and Production staff to prioritize tasks.

Reel FX

CFX Artist

Dallas, TX.

2/1/2016 – 5/1/2017

  • Worked with Leads to create and execute the Director’s vision of fur and cloth on all productions.
  • Run realistic and stylized cloth simulations in a production environment.
  • Developed complex garments for use in shot work.
  • Performed corrective shapes and sculpting fixes for cloth simulation in shot.
  • Developed and create new tools for the pipeline and fellow artist.
  • Rendered cloth and hair elements.

Janimation

Lead 3D Artist

Dallas, TX.

2/1/2015 – 2/1/2016

  • Participate in creative brainstorm sessions with Artists and Designers.
  • Model, texture, rig animate and render environments, effects, characters and props.
  • Develop pipeline and artist tools to drive quality and improve performance.
  • Manage and mentor internal talent by providing training and pipeline support.

Element X Creative

Lead 3D Artist

Dallas, TX.

1/1/2011 – 2/1/2015

  • Manage assets and technical development for various projects.
  • Create original character models, rigs, textures and animation.
  • Supervise junior art staff throughout production.
  • Implement and maintain Arnold render.
  • Develop effects and tools using Softimage node editor.

Vancouver Film School

3D Animation and Visual Effects

2007 / 2008